À̸§ : ¿À±Ôȯ(Gyuhwan
Oh)
ÁÖ¿ä°æ·Â
1987 ~ 1998 : Çѱ¹°úÇбâ¼ú¿ø Àü»êÇаú Çлç, ¼®»ç, ¹Ú»ç(ÄÄÇ»ÅÍ ±×·¡ÇȽº
Àü°ø)
2000 ~ 2005 : ¢ß³Ø½¼ °ÔÀÓ °³¹ß ½ÇÀå
2003 ~ 2005 : ¾ÆÁÖ´ëÇб³ ¹Ìµð¾îÇкΠ°âÀÓ ±³¼ö
2005 ~ ÇöÀç : ¢ß³Ø½¼, ¢ß³Ø½¼SD ±â¼ú °í¹®
2008 ~ ÇöÀç : ³×¿ÀÀ§Áî °ÔÀÓ¾ÆÄ«µ¥¹Ì °¨¼öÀ§¿ø
2005 ~ ÇöÀç : ¾ÆÁÖ´ëÇб³
¹Ìµð¾îÇкΠÁ¶±³¼ö
2005 KGC(Korea Game
Conference) Speaker
2006 KGC(Korea Game Conference) Speaker
2007 KGC(Korea Game Conference) Speaker
2005 GDC(Game Developer¡¯s Conference) Speaker
2008 GDC(Game Developer¡¯s Conference) Speaker
°ÔÀÓ °³¹ß °æ·Â(Commercial)
2000.12 ~ 2006.05 : ¢ß ³Ø½¼,
¾îµÒÀÇ Àü¼³ (PC, MMORPG) [Ŭ¶óÀÌ¾ðÆ® ÇÁ·Î±×·¡¸Ó, °ÔÀÓ µðÀÚÀ̳Ê, µð·ºÅÍ]
2000.12 ~ 2006.05 : ¢ß ³Ø½¼,
¹Ù¶÷ÀÇ ³ª¶ó (PC, MMORPG) [µð·ºÅÍ]
2000.12 ~ 2005.02 : ¢ß ³Ø½¼,
¾Æ½º°¡¸£µå (PC, MMORPG) [µð·ºÅÍ]
2000.12 ~ 2005.02 : ¢ß ³Ø½¼, ÀÏ·£½Ã¾Æ (PC, MMORPG) [µð·ºÅÍ]
2000.12 ~ 2005.02 : ¢ß ³Ø½¼, ¾îµÒÀÇ
Àü¼³ (PC, MMORPG) [¹Ì±¹, ÀϺ», ½Ì°¡Æú ¼ºñ½º localization µð·ºÅÍ]
2000.12 ~ 2005.02 : ¢ß ³Ø½¼, ¹Ù¶÷ÀÇ
³ª¶ó (PC, MMORPG) [¹Ì±¹, ÀϺ» ¼ºñ½º localization µð·ºÅÍ]
2000.12 ~ 2005.02 : ¢ß ³Ø½¼, ¾Æ½º°¡¸£µå (PC, MMORPG) [Áß±¹ ¼ºñ½º localization µð·ºÅÍ]
2007.04 ~ 2008.08 : ¢ßÀú½ºÆ®³ªÀÎ, È÷Æ®³ªÀÎ (PC, MOG. Sports) [µð·ºÅÍ]
2007.09 ~ 2008.08 : ¢ßKOG, ¾Ù¼Òµå (PC, MOG, Casual Action) [°ÔÀÓµðÀÚÀ̳Ê]
2008.06 ~ 2009.03 : ¢ß ³×¿ÀÀ§Áî°ÔÀÓÁî, NBASO(PC, MOG, Sports) [¿ÜºÎ QA ´ã´ç]
2009.01 ~ 2009.12 : ¢ßÀú½ºÆ®³ªÀÎ, project I (iPhone, Defense)
[µð·ºÅÍ]
¼ö»ó °æ·Â(Awards)
¿ì¼ö»ó, °ÔÀӿø²ÇǾƵå¼ö¿ø 2005 °ÔÀÓÁ¦ÀÛ´ëȸ", ¼ö¿ø½Ã, 2005. 9
Àå·Á»ó, °ÔÀӿø²ÇǾƵå¼ö¿ø 2005 °ÔÀÓÁ¦ÀÛ´ëȸ", ¼ö¿ø½Ã, 2005. 9
¿ì¼ö»ó, ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷ 2005 °ÔÀÓÄÜÅÙÃ÷°ø¸ðÀü, (»ç)ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷Á¶Á÷À§¿øÈ¸, 2005. 10
Àå·Á»ó, ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷ 2005 °ÔÀÓÄÜÅÙÃ÷°ø¸ðÀü, (»ç)ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷Á¶Á÷À§¿øÈ¸, 2005. 10
Àå·Á»ó, ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷ 2006 °ÔÀÓÄÜÅÙÃ÷°ø¸ðÀü °ÔÀÓÁ¦Àۺι®, (»ç)ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷Á¶Á÷À§¿øÈ¸, 2006. 9
Àå·Á»ó, ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷ 2006 °ÔÀÓÄÜÅÙÃ÷°ø¸ðÀü °ÔÀÓij¸¯Åͺι®, (»ç)ÀüÁÖÄÄÇ»ÅͰÔÀÓ¿¢½ºÆ÷Á¶Á÷À§¿øÈ¸, 2006. 9
Àεð°ÔÀӺκР´ë»ó(¹®ÈüÀ°°ü±¤ºÎ Àå°ü»ó), 2007 °ÔÀÓ ¾ÆÀ̵ð¾î ¹× Àεð°ÔÀÓ°ø¸ðÀü, ¹®È üÀ°°ü±¤ºÎ, 2007. 11
±Ý»ó(¹®ÈüÀ°°ü±¤ºÎ
Àå°ü»ó), 2008 ´ëÇѹα¹ Àεð°ÔÀÓ ¹× ¾ÆÀ̵ð¾î °ø¸ðÀü (2ȸÂ÷), ¹®ÈüÀ°°ü±¤ºÎ, 2008. 10
±Ý»ó(¹®ÈüÀ°°ü±¤ºÎ
Àå°ü»ó), 2008 ´ëÇѹα¹ Àεð°ÔÀÓ ¹× ¾ÆÀ̵ð¾î °ø¸ðÀü (3ȸÂ÷), ¹®ÈüÀ°°ü±¤ºÎ, 2008. 12
±Ý»ó(Çѱ¹°ÔÀÓ»ê¾÷ÁøÈï¿øÀå»ó), XNA Game Contest 2008, (Àç)Çѱ¹°ÔÀÓ»ê¾÷ÁøÈï¿ø, 2008. 11
Àεð°ÔÀÓ ºÎºÐ ±âȹ»ó, 2008 ´ëÇѹα¹ Àεð°ÔÀÓ ¹× ¾ÆÀ̵ð¾î °ø¸ðÀü, (»ç)Çѱ¹°ÔÀÓ°³¹ßÀÚÇùȸ, 2008. 11
Àεð°ÔÀÓ ºÎºÐ ±â¼ú»ó, 2008 ´ëÇѹα¹ Àεð°ÔÀÓ ¹× ¾ÆÀ̵ð¾î °ø¸ðÀü, (»ç)Çѱ¹°ÔÀÓ°³¹ßÀÚÇùȸ, 2008. 11
¿ì¼ö»ó, ¼Ò¾Æ¾Ï
ȯÀÚ¸¦ À§ÇÑ ±â´É¼º °ÔÀÓ °³¹ß °ø¸ðÀü, (»ç)¼¿ï¾Æ»êº´¿ø, 2009. 1
Çѱ¹°ÔÀÓÇÐȸ ÃÖ¿ì¼ö³í¹®»ó(¹®ÈüÀ°°ü±¤ºÎÀå°ü»ó), (³í¹® Á¦¸ñ
: ¡°°ÔÀÓÀ» À§ÇÑ ÄÚ¹ÍºÏ ½ºÅ¸ÀÏ ·»´õ¸µ¡±), 2007
ÃÊû°¿¬(Invited Talks)
2005.11.08
KAIST CT ¼¼¹Ì³ª(´ëÀü KAIST CT ´ëÇпø), ¡°°ÔÀÓ¿¡¼ÀÇ
»óÈ£Àۿ롱
2006.02.15
KOG Studios ÃÊû °¿¬(´ë±¸ µðÁöÅÐ »ê¾÷ ÁøÈï¿ø),
¡°MMORPG ȯ°æ¿¡¼ Äù½ºÆ® µðÀÚÀΡ±
2006.05.24
Çѱ¹¿Ü±¹¾î
´ëÇб³ µðÁöÅÐ Á¤º¸°øÇаú ÃÊû °¿¬(Çѱ¹ ¿Ü±¹¾î ´ëÇб³), ¡°°ÔÀÓ
µðÀÚÀÎÀ̶õ ¹«¾ùÀΰ¡ ?¡±
2006.06.30
¹®ÈÄÜÅÙÃ÷
ÇöÀåÀη ¿¬¼ö°úÁ¤ "Â÷¼¼´ë ½ºÅ丮ÅÚ¸µ âÀÛ¹æ¹ý
Workshop"(Çѱ¹¹®ÈÄÜÅÙÃ÷ÁøÈï¿ø), ¡°MMORPG
½ºÅ丮ÅÚ¸µ°ú ´ÙÀ̳ª¹Í °ÔÀÓ ¿ùµå¡±
2006.11.25
Game Á¦ÀÛ
°úÁ¤°ú ´ëÇÐ Ä¿¸®Å§·³¿¡ °üÇÑ Workshop (2006³âµµ Çѱ¹ ¸ÖƼ ¹Ìµð¾îÇÐȸ Ãß°è Çмú ¹ßÇ¥ ´ëȸ), ¡°°ÔÀÓ °³¹ßÀÚ ¾ç¼ºÀ» À§ÇÑ ´ëÇÐ Ä¿¸®Å§·³¡±
2007.04.19
»êÇÐ
°øµ¿ ½ÉÆ÷Áö¿ò : ¿µ»ó¹®ÈÄÜÅÙÃ÷ ºÐ¾ßÀÇ ½Ç¹« ÁöÇâÀû Àη À°¼º ¹æ¾È(µ¿±¹´ëÇб³
¹®ÈÄÜÅÙÃ÷ R&D ¼¾ÅÍ), ¡°°ÔÀÓÁ¦ÀÛÀÚ¿Í °ÔÀÓ ±â¼ú
¿¬±¸ÀÚ°£ÀÇ »êÇÐÇù·Â¹æ¾È¡±
2007.07.02
Çѱ¹
ÄÄÇ»ÅÍ ±×·¡ÇȽº 2007 Çϰè Çмú ´ëȸ ÆÐ³Î Åä·Ð (¾È¸éµµ
¿À¼ÇÄɽ½), ¡°°ÔÀÓ ºÐ¾ß ±â¼ú°³¹ß, »êÇÐ Çù·Â¡±
2007.12.07
¹ÌÁö(MIZY)¼¾ÅÍ Ã»¼Ò³â ±¹Á¦±³·ù ½Ç¹«ÀÚ ¿öÅ©¼¥, ¡°½ºÅ丮ÅÚ¸µÀÇ È°¿ë¡±
¾ÆÆ¼Å¬(Articles)
¿À±Ôȯ, "MMORPG¿¡¼ Ç÷¹À̾ ÀÇÇÑ ÄÜÅÙÃ÷¸ÞÀÌÅ·", Á¤º¸Ã³¸®ÇÐȸÁö, Çѱ¹Á¤º¸Ã³¸®ÇÐȸ, 12(6), pp. 69-78, 2005. 11
Taiyoung Ryu and
Kyuhwan Oh, "Purchasing Power", Game Developer Magazine,
CMP:UnitedBuinessMedia, pp. 9-14, 2007. 12
¿À±Ôȯ, ¡°³úÆÄ ÀÎÅÍÆäÀ̽º ÀåÄ¡¸¦ Ȱ¿ëÇÑ °ÔÀÓ °³¹ß µ¿Ç⡱, Çѱ¹Á¤º¸°úÇÐȸÁö,
26(12), pp. 42-48, 2008. 11
³í¹®(Publications)
2008³â
(Conference) Gyuhwan
Oh and TaiYoung Ryu, Game Design Based on Micro-Transactions in Online Games,
GDC(Game Developer¡¯s Conference) 2008 [Link]
(Paper) ±èÁöÀº, ¿À±Ôȯ, ÀÓÁ¤¾÷, "³ëÆ®°¡ Ȱ¿ëµÈ °ÔÀÓÀÇ À½¾Ç½Ã°¢È ¹æ¹ý¿¡ ´ëÇÑ ¿¬±¸", Çѱ¹ÄÄÇ»ÅͰÔÀÓÇÐȸ ³í¹®Áö, Çѱ¹ÄÄÇ»ÅͰÔÀÓÇÐȸ, 1(14), pp. 267-283, 2008. 9
(Paper) À±ÁöÇý, ¿À±Ôȯ, ¡°10´ë¸¦ À§ÇÑ °¡»ó¼¼°è Ȱµ¿ ÄÜÅÙÃ÷ -10´ë¿¡°Ô Àαâ ÀÖ´Â °¡»ó¼¼°è ºÐ¼®À» ¹ÙÅÁÀ¸·Î¡±, µðÁöÅнºÅ丮ÅÚ¸µÇÐȸ
³í¹®Áö, µðÁöÅнºÅ丮ÅÚ¸µÇÐȸ, Vol 3, pp. 36-53,
2008. 8
(Paper) ±èÇÏÁ¤, ¿À±Ôȯ, ¡°°¡»ó ¼¼°è¸¦ À§ÇÑ È¿°úÀûÀÎ ¼öÀÍ ¸ðµ¨ ¿¬±¸-»ýȰÇü °¡»ó ¼¼°è¿¡¼ °ÔÀÓ ³» ÀÚ»ê ÆÇ¸Å ¹æ½ÄÀ» Áß½ÉÀ¸·Î¡±, Çѱ¹°ÔÀÓÇÐȸ³í¹®Áö, 8(4), Çѱ¹°ÔÀÓÇÐȸ, 8(4), pp. 29-44, 2008. 11
(Paper) ½ÉÇü¼·, ¿À±Ôȯ, ¡°ÀÏÀÎĪ ½´ÆÃ°ÔÀÓ¿¡¼ Àú¼Ó ¹ß»çüÀÇ ³×Æ®¿öÅ© Áö¿¬ º¸Á¤¹æ¹ý¡±, Çѱ¹ÄÄÇ»ÅͰÔÀÓÇÐȸ ³í¹®Áö, Çѱ¹ÄÄÇ»ÅͰÔÀÓÇÐȸ, No 15, 2008. 12
2007³â
(Conference) ¿À±Ôȯ, ÇÁ·ÎÁ§Æ® Áß½ÉÀÇ ´ëÇÐ °ÔÀÓ ±³À°°ú °ÔÀÓ ½ºÅ丮ÅÚ¸µ,
µðÁöÅнºÅ丮ÅÚ¸µÇÐȸ, 2007
(Conference) Gyuhwan Oh and TaiYoung Ryu, Game Design on Item-selling Based Payment Model in
Korean Online Games, DiGRA 2007
(Conference) ¿À±Ôȯ, 16ÁÖ µ¿¾ÈÀÇ °ÔÀÓ Á¦ÀÛ, KGC(Korea Game Conference) 2007
(Conference) Gyuhwan Oh, User Created Contents and Dynamic Game World in MMORPG,
CEDEC/CoFesta Game Developers Seminar 2007 [Link]
(Paper) ±èűÔ, ¿À±Ôȯ, ÀÌâ½Å. ¡°°ÔÀÓÀ» À§ÇÑ ÄÚ¹ÍºÏ ½ºÅ¸ÀÏ ·»´õ¸µ¡±, Çѱ¹°ÔÀÓÇÐȸ ³í¹®Áö 7(4), 2007
(Paper) ¿À±Ôȯ, ¾È¹Ì·ç, ÃÖ¿¹¼±, ¼ÛÁØÈ, ±èŹȯ, ¡°ÇÁ¸®Æ¾ °ÉÀ» À§ÇÑ °ÔÀÓ µðÀÚÀΡ±, °ÔÀÓ»ê¾÷Àú³Î,
2007, vol 2
2006³â
(Paper) ·ùÅ¿µ, ¿À±Ôȯ, ¡°°ÔÀÓ µðÀÚÀÎ °üÁ¡¿¡¼ °ÔÀÓ ·ÎµùÀÇ È¿À²ÀûÀΠó¸® ¹æ¹ý ¿¬±¸¡±, Çѱ¹Á¤º¸Ã³¸®ÇÐȸ
°ÔÀÓ¿¬±¸È¸ ³í¹®Áö, 2006
(Conference) ¿À±Ôȯ, MMORPG 2.0À» ÇâÇÏ¿© : Ç÷¹À̾ ÀÇÇÑ ÄÜÅÙÃ÷ ¸ÞÀÌÅ·°ú ´ÙÀ̳ª¹Í °ÔÀÓ¿ùµå, KGC(Korea
Game Conference) 2006
(Paper) ·ùÅ¿µ, ¿À±Ôȯ, ¡°¿Â¶óÀÎ °ÔÀÓ¿¡¼ ºÎºÐ À¯·áȸ¦ À§ÇÑ °ÔÀÓ µðÀÚÀΡ±,
°ÔÀÓ»ê¾÷Àú³Î, 2006
(Paper) Á¤Àç¹Î, ¿À±Ôȯ, ¼®ÇýÁ¤, ¡°ÆÄƼŬÀ» ÀÌ¿ëÇÑ ·Î°í ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ »ç·Ê ¿¬±¸¡±,
°ÔÀÓ&¿£ÅÍÅ×ÀÎ¸ÕÆ® ³í¹®Áö, 2006
(Conference) ¿À±Ôȯ, MMORPGÀÇ ´ÙÀ̳ª¹Í °ÔÀÓ ¿ùµå, µðÁöÅнºÅ丮ÅÚ¸µÇÐȸ, 2006
(Paper) ÃÖ¼ö¿µ, ¿À±Ôȯ, ±èŹȯ, ¡°Ç÷¹ÀÌ¾î »ý¼º ³»·¯Æ¼ºê Ȱ¼ºÈ¸¦ À§ÇÑ MMOG ȯ°æ µðÀÚÀΡ±,
°ÔÀÓ»ê¾÷Àú³Î, 2006, vol 2, num 15
2005³â
(Conference) ¿À±Ôȯ, MMORPG ȯ°æ¿¡¼ Äù½ºÆ® µðÀÚÀÎ, KGC(Korea
Game Conference) 2005
(Conference) Gyuhwan
Oh and JuYoung Kim, Effective Quest Design in MMORPG Environment, GDC(Game
Developer¡¯s Conference) 2005
(Paper) ¿©»ó¿ì, ¿À±Ôȯ, ¡°MMORPG¿¡¼ È¿°úÀûÀÎ ÇÏ¿ì¡ µðÀÚÀο¡ °üÇÑ ¿¬±¸¡±, Çѱ¹Á¤º¸Ã³¸®ÇÐȸ °ÔÀÓ¿¬±¸È¸ ³í¹®Áö, 2005
(Paper) Á¤Àç¹Î, ¿À±Ôȯ, ¡°MMORPGÀÇ ÃʱâÄÜÅÙÃ÷ ºÐ¼®¡±,
Çѱ¹Á¤º¸Ã³¸®ÇÐȸ °ÔÀÓ¿¬±¸È¸ ³í¹®Áö, 2005
2003³â
(Conference) ¿À±Ôȯ, MMORPG¿¡¼ ´Ù¾çÇÑ ½ºÅ丮ÅÚ¸µÀ» ±¸ÇöÇϱâ À§ÇÑ Quest Çü½Ä,
µðÁöÅнºÅ丮ÅÚ¸µ ÇÐȸ, 2003
2002³â
(Paper) ¿À±Ôȯ, 2D ±×·¡ÇÈ ¿Â¶óÀÎ °ÔÀÓÀÇ ±â¼ú µ¿Çâ,,
Çѱ¹Á¤º¸°úÇÐȸ, Á¤º¸°úÇÐȸÁö Á¦20±Ç Á¦1È£, pp. 7 ~ 11, 2002.
(Paper) Gyuhwan Oh and
Sung Yong Shin, ¡°Motif Analysis of Regular Textures¡±,
Pattern Recognition Letters (23)10 , pp229-238, 2002.
2000³â ÀÌÀü
(Conference) Gyuhwan
Oh and Sung Yong Shin, È¿À²ÀûÀÎ ÀÇ»ó ijµå ½Ã½ºÅÛÀÇ ¼³°è ¹× ½ÃÁ¦Ç° ±¸Çö, 26ȸ Á¤º¸°úÇÐȸ °¡À» Çмú´ëȸ Çмú¹ßÇ¥³í¹®Áý
Á¦26±Ç Á¦2È£(¥±), pp629-631, Oct., 1999.
(Paper) Gyuhwan Oh,
Seungyong Lee, Sung Yong Shin, ¡°Fast determination of textural
periodicity using distance matching function¡±, Pattern
Recognition Letters (20)2 , pp191-197, 1999.
(Ph.d. Thesis) Gyuhwan
Oh, Structural Analysis
Of Regular Textures Using Symmetry Groups, Ph. D. Thesis, Mar.,
1998. (Conference) H.W.Kang and G.H.Oh and S.K.Chang and S.Y.Shin, À̹ÌÁö ´Ü¼øÈ¿¡ ÀÇÇÑ ´ëÈ½Ä ÆÐÅϵðÀÚÀÎ,
24ȸ
Á¤º¸°úÇÐȸ º½ Çмú´ëȸ Çмú¹ßÇ¥³í¹®Áý Á¦24±Ç Á¦1È£(B), pp415-418, April, 1997.
(MS Thesis) Oh
Gyuhwan, An effective texture generation method using the surface
characteristics. MS Thesis, Mar., 1993.
(Conference) G. H. Oh, S. Y. Lee, S. Y. Shin, °î¸éÀÇ Æ¯¼ºÀ» ÀÌ¿ëÇÑ È¿°úÀûÀÎ ¹«´Ì»ý¼º¹æ¹ý,
21ȸ
Á¤º¸°úÇÐȸ º½ Çмú´ëȸ Çмú¹ßÇ¥³í¹®Áý Á¦20±Ç Á¦1È£, pp631-634, 1993.